Betelgeuse

Named after the red supergiant 427 light years away, Betelgeuse is a simple software raytracer, which was part of my Master’s Thesis. It features:

  • Input format similar to POV-Ray.
  • Several types of geometry, such as triangle, sphere, cone, etc.
  • Boolean operations for closed geometric objects (union, difference, intersection).
  • Three light models – point light, spot light and directional light.
  • Dynamically build BSP tree of objects used during ray intersections.
  • Miscellaneous ways to define objects’ texture coordinates.
  • Parallel raytracing on computers connected via network.
  • Anti-aliasing of final images.

Betelgeuse with examples (ZIP)

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