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Does type safety matter?

One of the distinctive features of programming languages is type safety, esp. static vs. dynamic typing. Let’s take C++ and Python as examples.

In C++ a variable type is determined at compile time and remains the same for the lifetime of a compiled program, while in Python a variable can change type at run time. Moreover, object types in Python can evolve at run time while members are added and removed. In practice, we can create a generic dynamic type in C++ which can contain anything and make variables behave like in Python, but we almost never do.

I was recently watching a C++ talk from some conference, where a distinguished professor claimed static typing in C++ to be superior to dynamic typing Python. To make his point, he said that Python requires you to write tests to make a program as robust as in C++. Now that does not make any sense, because you have to write tests regardless of whether your program is written in C++ or in Python. Static typing doesn’t give you any guarantees that your program will bug-free!

Some time ago there was a study which was comparing programming languages based on the number of defects occurring in programs written in these languages. In that study no significant difference was found between C++ and Python. I would take this study with a grain of salt, yet one thing stood out – that functional programming languages have less bugs than imperative languages, which is likely. You can argue with my analysis of the results of the study, but compare PERL, PHP, C and C++ and you will know what I meant with regards to the grain of salt. My point is, there is no proof that static typing vs. dynamic typing makes much difference on the quality of code.

Suffice to say, the type system in C++ is not very well designed. Let’s take a look at two examples.

Consider this program written in C or C++:

#include <stdio.h>

int main()
{
    const unsigned one = 1;
    printf("%s\n", (-1 > one) ? "true" : "false");
    return 0;
}

It may surprise you that this program prints “true”, meaning that -1 is greater than 1. This is because of “very interesting” type promotion rules in C and C++, due to which a signed type is promoted to an unsigned type.

On top of this, in modern C++ it is recommended to use signed int type for most purposes. Contrast this to the ubiquitous unsigned size_t type in the C++ standard library.

A C++ compiler can help you identify problems in your program during compilation, especially if you enable the highest warnings level possible. You will often find out that you have lots of type-related problems in your C++ program. The solution is typically to scatter lots of static_casts across your code base. However, type casting becomes not only an annoying necessity, but it also hides bugs – check out the -1 > 1 comparison above to see what I mean.

You might say that if you use int for everything (arguments, variables, members) you won’t have to do any casting. Fine, but you can’t escape size_t! Using one type for everything also defies the purpose of having static type checking. You want diverse types to check arguments passed to functions at compile-time. But that leads to incompatible types and type casts – vicious circle!

Yet we still tend to fool ourselves into thinking that type safety is good and important…

Categories: Computing
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